You're just ooing and ahhing over a fresnel shader:īoth authors are using cheap tricks, you're just proving your own point wrong.Īh, I'm being a dick. Not to be frank, but Miconisomi's models are also pretty shit. The heavy lifting in prerendering makes up for these shortcomings. While seismic's mesh for the Liru model is reasonably unrefined, the "pencil" shader he uses makes it look incredibe by comparison. Their games are basically scene viewers, just like seismics. I've modded the Maki game to swap out costumes and moods, didn't work. The most you'll see is breast size or hue shift. Miconisomi's titles do not include this, you work with premade characters. The whole point in 3D is customisation, exploiting the realtime rendering to provide more control to the user. It's an impressive design, but all you've done is reinforce the point I was trying to make.
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